ORBIS a little world history
A free 4X civilization game

Lead an ancient peopleto a golden age.

ORBIS is a 4X civilization game in a browser tab. Found a city, research a tree, and win the world — by thrones, by culture, or by building The Golden Age. No download. No account. No catch.

💸 Free — forever ⚡ Instant — no install 🗺️ A world — continents or a real place 📱 Mobile-first 🙅 No sign-up

Opens straight into the game. Works on your phone, tablet, or laptop.

A lived-in continent: several civilizations, cities, and borders
👑

Three ways to win

Domination, science, culture. Hold thrones, build The Golden Age, or win rivals to your Legacy.

🏛️

Eight civilizations

Hellas, Egypt, Rome, Norse, Persia, Han, Carthage, Mali. Each has a unique soldier, a unique building, and a catch.

🌐

The land is a choice

Continents, islands, a hand-drawn Earth, or a real place. Small to colossal.

📱

Phone or desk

Tap to move. Pinch to zoom. A turn on the train, an evening at a desk.

Why 4X players stay

It's not a toy map. It's a history.

Cities, research, war, a world that remembers what you did — the civilization game you already know, with no ads and nothing to unlock with money.

📜

A tree you can finish

Pick any technology, however distant, and the road to it is queued. Philosophy sits at the far end. The Golden Age is built, not merely researched — so the rest of the world gets a window to stop you.

⚔️

War that decides

A throne never moves, even when the city changes hands. Hold enough of them long enough and the rest submit. Sitting behind walls is not a win condition.

🎭

Culture that travels

Temples, arenas and wonders send your ways abroad. Pass a rival's wall of years and their people become devoted. Hold enough of them — no armies needed. War is how it is stopped.

🗺️

A world you shape

Small to colossal. Continents, a crowded Pangaea, islands, a hand-drawn Earth, or the real geography of a region — shown flat, as a map of a place should be.

🤝

Rivals with teeth

They declare, they demand, they offer peace with silver attached. A neighbour who likes you will still take a throne if you leave it open.

🎵

A score that follows

Every theme is generated as you play. Peace, battle, the open sea. Nothing is a loop you will learn to hate by turn sixty.

Straight from the game

A world that has been lived in.

No mock-ups. A history already underway — tap a picture on the right to look closer.

Play anywhere, instantly

One tab. A whole world.

No launcher, no 40GB patch, no login wall. Click a link and you are already in 4000 BC.

📱

Mobile-first

Tap to select and move. Pinch to zoom. Hold any button for help.

💾

Saves on device

Continue is on the title when a history is waiting. Import a file if you want to carry it.

🆓

Truly free

No ads, no paywalls, no account. The whole tree, all eight civilizations, every victory.

⏸

A hidden tab waits

The turn does not tick in the background. Come back after a call and the map is where you left it.

Add to Home Screen and ORBIS installs like a native app — its own icon, full-screen, launching into the game.
The whole history, in six moves

One simple turn. A long age.

You can lose by doing nothing. You can also spend an evening dressing a continent. The turn does not change.

  • Found a city — your settler is the whole civilization. Walk it to ground with food and production. The game grades every site for you.
  • Work the tiles — citizens feed, hammer and study. A granary is the first building that makes a city grow on purpose.
  • Pick a technology — any one, however distant. The road to it is queued. Pottery, then writing, then the rest of the tree.
  • Scout, then settle again — the warrior finds ruins, rivals and the coast. A second city is when the match starts being a 4X.
  • Choose a road — thrones, The Golden Age, or the Legacy. The crown in the top bar tracks all three.
1Found

Plant the capital

One settler. Food and hills beat pretty coastline. You can move it. You cannot un-found it.

2Grow

Feed the city

Tiles, then a granary, then more citizens. Production is what builds the next thing.

3Research

Queue the tree

Tap a distant tech. The steps fill themselves. Science compounds, so an early library is several late ones.

4Expand

A second city

Settlers are the real cost. Rome pays less. Everyone else feels it.

5Meet

Name the neighbour

Peace, a demand, a war. The World panel is the ledger of who still likes you.

6Commit

Pick a victory

Armies, culture, or the monument. Mixing them is allowed. Finishing none of them is not.

The whole loop — Found. Grow. Research. Expand. Meet. Commit. End turn. A hundred turns is four millennia.
Hands on the world

Camera, orders, touch.

Scroll to zoom — from a city to the whole continent. On a phone, pinch. The ground under your finger stays put.

Click select · right-click moves and attacks
Wheel zoom, from a city to the whole map
N next unit · F fortify · Enter next turn
T research · W the world · V how to win
✋

On a phone

Tap a unit, tap a tile, that is an order. Pinch zooms. Press and hold any button for the tip. The sheets are a bottom drawer, not a tiny sidebar.

No loading screen. The map is already there. You just kept scrolling.
Three roads, one world

How to win.

You are defeated if you lose every city and every settler. You win on one of three roads. The crown tracks all of them.

👑Domination

Rule the thrones

Every civilization was founded on a throne, and a throne never moves — even when the city changes hands. In a small world, hold them all. In a large one, hold most of them for a handful of turns and the rest submit.

✨Science

Build The Golden Age

Research Philosophy at the far end of the tree, then raise the monument in one of your cities. Finishing it wins — and everyone is told the moment anyone starts. That is the window to take the city, or finish first.

🏛️Culture

Win them to your Legacy

Your culture carries abroad. A rival resists with years of its own. Pass that wall and its people are devoted. Hold enough of them devoted, and the world lives by your ways — no armies needed. War freezes it, and bleeds it.

Traditions are the constitution you write as culture accrues — picks that last the rest of the history. They are not a fourth victory. They are how your people stay themselves.
Pick a people, inherit a history

Eight civs. Each with a catch.

A unique soldier, a unique building, and a way the world treats you. Colour is how you read the map. The catch is how you play it.

🏛️

Hellas

Perikles. Science +15%, settles toward the coast. The Hoplite is the toughest early line. The Gymnasion replaces the library.

HopliteGymnasion
☀️

Egypt

Hatshepsut. Capital production +25%; desert tiles work. The War Chariot picks every fight it wants. The Nilometer replaces the granary.

War ChariotNilometer
🦅

Rome

Caesar. Settlers cost 25% less. The Legion is why Roman borders move. The Castrum replaces the barracks.

LegionCastrum
🪓

Norse

Harald. Forest and tundra cost one movement. Berserkers take a place; Longships reach it. The Mead Hall pays for the next voyage.

BerserkerLongship
🦁

Persia

Cyrus. Roads take half as long; connected cities pay gold. Immortals do not thin. The Satrapy replaces the trade post.

ImmortalSatrapy
🐉

Han

Wu. Wonders cost 25% less. The Chu-Ko-Nu is volume, not accuracy. The Paper Mill replaces the printing house.

Chu-Ko-NuPaper Mill
⚓

Carthage

Dido. Coastal cities trade by sea with no harbour; ships cost less. The Quinquereme is a fleet you can replace. The Cothon replaces the harbour.

QuinqueremeCothon
🏺

Mali

Mansa Musa. Gold from every city; luxuries pay double. Mandekalu Cavalry is the knight, bought. The Great Mosque replaces the temple.

MandekaluGreat Mosque
Before 4000 BC

Shape the world.

The map behind the setup is the one you will play. Change a setting and watch it reroll.

Size

Small to colossal

A bigger world means longer walks, more room between empires, and a longer game. It also caps how many rivals can be seated.

Land

Four shapes

Continents. Pangaea — one crowded supercontinent. Islands — the sea between you. Earth — a hand-drawn map of the real one.

Places

Real geography

Twelve regions of the real Earth, shown flat. Italy is Italy. The coast does not wrap. See a few ↓

Rivals

One to seven

More rivals means earlier contact and more wars. Three is the default. Seven is a crowded century.

Difficulty

Easy to Very Hard

Chronicler, Sovereign, Conqueror, Ozymandias. The rules change. The map does not get dumber.

New world

Same settings, another roll

If the start is a swamp, reroll. You see the land before you found.

Twelve real places

Italy is Italy.

Not a wrap-around planet pretending to be a peninsula. Twelve regions, drawn from the real Earth, shown flat — as a map of a place should be. The seed still deals the cities and the ruins. The coast does not move.

The Aegean as a flat hex map
The AegeanHellas and the thousand islands, at province scale.
The Mediterranean as a flat hex map
Mare NostrumOne sea, many empires — the whole Mediterranean.
Italia as a flat hex map
ItaliaThe peninsula, Alps to Sicily, in fine detail.
The Northern Seas as a flat hex map
The Northern SeasScandinavia, the Baltic and Britain — a world of ships.
And eight more — Europa, the Middle Kingdom, Bharat, the New World, the Old World, the Western Realms, Cradle of Empires, the Golden Trade. Pick one on the Real places screen before you found.
8
civilizations
3
ways to win
40
years per turn
12
real places

Found. Grow. Research. Expand. The throne does not move. The other flag will not wait.

4000 BC is waiting

Lead a people.

One tab. Eight civilizations. Three roads to win. Open it and found a city — or pick a real place and start there.

Phone, tablet & desktop · no account needed